Subsurface scattering amount is in the left bottom corner of normal map texture. Specular amount is in alpha channel of normal map. Added complex grass effect which use tangent space normal map in the bottom of diffuse map to draw grass with sun lighting, subsurface scattering and specular. V0.472: Removed original objects processing. Added EnableInterior parameter for complex grass. Increased maximal intensity limits for various parameters to 30000. Added shadows from point lights to the complex grass. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus). Sky lighting to work correctly require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini: Start SkyrimLauncher.exe to configure your video options again. This version require helper mod to run per weather setups (if not used, then ignore helper mod), download it from link in readme.īFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work. Added support of changing quality and dropbox variables via enb sdk. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITEDĪdded dropdown box support for shader variables, example for it added to the enbeffect.fx.
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